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Reflex arena best netcode
Reflex arena best netcode












reflex arena best netcode

Countereable and map dependent, quite fun in fact to see how teams rotate their players around the map and how strategically that can be used (like Houston forces Shock into rush but Shock had no Lucio player so they were screwed).

REFLEX ARENA BEST NETCODE PRO

More mobility could be fun, no slowing down while shooting, for instance, fun but that’s about it, it’s not going to magically make flank Orisa a popular playstyle for ladder or pro scene.ĭouble shield exists right now as a comp in Havana and I see zero problems with it. Damage is already pretty high in the game overall and even more of it isn’t gonna help. If we’re still doing 6v6 by then I suspect only Rein and Winston will have a shields, and even then Rein only seemed to have 800 HP.Īnd Orisa already does ~130 unreloaded DPS with a projectile weapon, it is high damage and with more range than any other tank, which by itself is odd.

reflex arena best netcode

I don’t have any problems with double or single shield as a comp, double shield comp isn’t different than anything else, the problem was that it was also an incredibly strong rush and undiveable comp.įor whatever it’s worth OW2 looks like 5v5. Not something totally used in exchange of the skill of the players Something temporary to help the team to do something. Shield for main tanks must be something to buy some time to get heal, pass trought a point or get some time during attack and so on. Specifically for orisa, they must give to this hero more damage and more mobility, not more shield. Reduce too much the skill needed in game for all the players. Make double shield work is even worse for the competitive gameplay side of the game. The problem is something like shield is already a problem in a game want to be competitive. All other changes, like randomly avoiding headshots, will not fix the issue that both heroes rely hardcore on their shields. Orisa and Sigma are doomed to be the bottom feeders of the tank role until they are given defenses to support their kits. Sigma is a better candidate for this, since his kit is extremely broad as opposed to Orisa’s strong identity as a bunker tank.īlizzard has said that balance suggestions aren’t super useful, so I’ll just leave it at this. The obvious solution is that one of them needs changes so they synergize less, so they can both be allowed to be good again. So we’re left with 2 tanks (1/4th of the roster) being horrible because they’re afraid of their synnergy together. But under the threat of double shield, this can’t change.

reflex arena best netcode

We’ve gotten to the point where 1 reinhardt shield has more health and uptime than both of their shields combined (1600 hp w/ 200 per second VS 1300 hp with 140 per second). If we buff Grasp/Fortify, same thing, since a lot of the issue was they could rotate out cooldowns.

reflex arena best netcode

But then, if we buff either shield, double shield comes back. The problem with both of them? They are both reliant on having a shield to protect them, and their shields have been nerfed into the ground. They occupy the bottom 2 positions in the tank role SOUNDLY. Sigma, on his end, has been nerfed so hard that he feels like a squishy jack-of-all-trades. Orisa/Sigma synergy is such that Orisa sucks hardcore without Sigma as her partner, and even with him, she’s not great. Can agree with this.Despite the community’s perpetual fear of double shield, we do have a serious problem. Don't report it or anything, just call Valve for being shit. You can go into any thread and half the time the most upvoted posts are something dumb, uninformative or just flat-out wrong. There was a period when it used to be good, with interesting topics and insightful comments, but now it's HLTV levels of stupid and memeposters 95% is obviously hyperbole, but the comments, suggestions, complaints on that subreddit are the dumbest shit I've ever seen.














Reflex arena best netcode